[Debate] Was Locke too strong? The 26.14 early-game nerf splits opinion abroad
2026-07-12
![[Debate] Was Locke too strong? The 26.14 early-game nerf splits opinion abroad](https://ddragon.leagueoflegends.com/cdn/img/champion/splash/Locke_1.jpg)
Locke debuted strong and gets an early-game nerf in 26.14. Riot's stance of keeping his identity intact is drawing praise and criticism.
Locke, who debuted in style, is getting a nerf aimed at his early game in patch 26.14. His sharp identity — execute, reset and burst off stacks — lands well, but plenty of players felt his early-game snowball was too strong. Riot explained that, like Katarina and Akshan, he is skill-dependent with too high a ceiling once mastered. Even so, the plan is to keep his identity intact.
What kind of champion is Locke? (ability rundown)
Despite his looks, he's an assassin-flavoured champion who piles on stacks and resets to close games out in a rush. Roughly, this is his kit.
- Q (Ritual Nail): throws a soul nail for magic damage and a slow. Nails stuck in a target are consumed by basic attacks for bonus damage. The core of his stacking
- W (Soul Ignition): raises attack speed and movement speed, cutting his own health while healing the damage he last took. His opening move
- E (Ashen Pursuit): teleports to a target location, then dashes to a target on the next basic attack. A kill or assist resets the cooldown. This is why he keeps landing hit after hit
- R (Purgatory): magic damage and a slow in an area. Enemies below a health threshold are sealed away — effectively executed
In other words, his charm is the chain: stack damage with nails, close with E, and get to move again on a kill. The better the player, the harder he is to stop — a textbook skill-dependent champion.
What does skill-skewed mean?
A champion whose strength swings hugely with the pilot. In good hands they run riot beyond what the numbers suggest, so you get the phenomenon where average win rate says "weak" while the experience feels unfair. That makes them hard to balance.
Champions people compare him to
| Champion | What they share |
|---|---|
Katarina | Reset-driven, and the better the player the easier she snowballs |
Akshan | Sharp mobility and identity. Results swing hugely with skill |
Reactions from abroad (selected)
- The early game was too strong. Against someone who lands their skills it was genuinely impossible
- Keeping the identity is good. Flattening everything to average is boring
- Skill-dependent champions tend to go "nerfed too hard, now invisible". The dosage is everything
- The "damage is unfair" complaints, I feel that deeply
- A good Locke is still strong. What got cut was the beginner-stomping part
- Once the E resets chain, he doesn't stop. As a design idea it's genuinely interesting
- Aiming only at the early game is the right call. Whether it works is another matter
- Feels like the Katarina-style "only strong in good hands" club just gained another member
Wrapping up
The issue is the difficult balance of keeping the sharp identity while curbing only the early rampage. Riot's intent is broadly understood, and the mood is wait and see how it lands on live.
Katarina
Akshan
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