Checking armorperlevel across all 173 champions in ddragon, only Thresh comes up zero. Even the next-lowest, Gnar, has 3.7 — Thresh's armor never moves off his base 33.
Counting every champion's resource bar in Data Dragon turns up 11 names besides mana, and more than half of them belong to exactly one champion. Mana alone covers over 80% of the roster.
Every champion's crit and critperlevel stat in ddragon is exactly zero. Crit chance is entirely item-gated, and 12 of the 17 crit items on Summoner's Rift land on precisely 25%.
I counted every rune in the game: 62 total. The row with the most options turns out to be the keystone row at 17 — more than any minor slot. Only Precision and Sorcery actually offer 4 keystones.
I checked ultimate mana costs across all 173 champions. Over 80% never change from rank 1 to rank 3. Only three — Darius, Kayle, and Quinn — actually hit zero mana at max rank.
Only one champion sits at 355 base move speed, only one at 315. League's base move speed turns out to come in just 8 distinct values across all 173 champions.
We tallied base attack speed for all 173 champions. Dead last is, surprisingly, the marksman Graves at 0.475 — the slowest swing in the game. The fastest is the tank Maokai at 0.8, and the entire top 10 are tagged Tank. Marksmen average slower base attack speed than tanks do.
We counted every champion's basic attack range in ddragon's data. It only comes in 19 distinct values. Caitlyn's 650 is the longest, melee's baseline 125 is the most common at 45 champions (26%), and Annie's 625 surprisingly beats most ADC ranges.
We counted how many final items each of LoL's 277 component items can become. Kindlegem looked like the top at 33 paths, but that counts duplicate IDs — the real number is 25. Ruby Crystal actually leads with 27, and only 18 components have just one single upgrade path.
All 9 summoner spells land on just four cooldown values: 15, 180, 240, 300 seconds. Flash and Teleport tie exactly at 300, while Smite sits alone at 15 — a 20x gap.
Tallied the price of every finished item buyable on Summoner's Rift. Only two hit the 3500g ceiling, Infinity Edge and Rabadon's Deathcap. The cheapest five, all at 400g, turn out to cost nothing extra to complete.
Comparing base armor and magic resist across all 173 champions at level 1, MR clusters hard: 89.6% sit in just 4 values (30-33), with 32 alone covering 78 champs (45%). Armor spreads across 24 distinct values from 18 to 43. The individual gap is 2.39x for armor versus only 1.68x for MR, and the highest MR belongs to the assassin Akali (37), not a tank.
I counted Riot's own tags across all 173 champions in Data Dragon. Support stands alone on exactly one champion, Rakan. Its solo rate is 2.3%, versus 33.3% for Marksman — a 14x gap.
We tallied Riot's own 0-10 attack, defense, magic, and difficulty ratings across all 173 champions. Four score a flat zero across the board, while only two ever hit a perfect 10 in defense.
Base mana and growth for all 145 mana champions, ranked. Kassadin tops level 18 with 1879, 289 ahead of Sylas. Aurelion Sol's base-best 530 only grows to 1210, dropping him to 35th.
I checked the per-level growth stats for every one of League's 173 champions, and attack damage (AD) came back at zero for all of them. HP averages a 3.87x increase and armor 3.72x by level 18, while raw auto-attack damage never moves past its level-1 number.
We checked how cooldowns change from rank 1 to max rank across every non-ultimate ability (Q/W/E) in the game. 159 of them don't shrink at all, while Urgot's W drops from 12 seconds to effectively zero.
I checked base mana regen across all 145 mana champions. Karma stands alone at 13 while 16 champions tie for the lowest at 6. By level 18 the rankings flip completely, with mana-hungry Ezreal and Jinx tied for the fastest growth in the game.
Comparing skin counts across all 173 champions two ways, chromas included versus distinct designs only. Akali leads the raw total at 101, but switch to counting only genuinely different designs and Miss Fortune takes over with 23.
Comparing the automatic attack-speed-per-level stat across all 173 champions. Gnar leads at 6, the lowest tier sits at 1, a 6x gap, while Jhin and Bel'Veth never gain any at all.
Comparing base ultimate cooldowns across 151 champions with standard 3-rank ultimates (ddragon patch 16.18.1). The gap between longest and shortest is 100x, and some champions barely get any cooldown reduction from ranking up.
We compared base HP vs. per-level growth across all 173 Data Dragon champions. Kalista climbs 127 ranks; Kayle and Amumu collapse late. Base HP barely predicts growth (r=0.358).
Checking base range against move speed for all 173 champions gives a correlation of -0.61 — the trade-off is real, but only 12 champs beat average on both. Zyra tops that list, while Rell and Master Yi share the same range yet sit at opposite ends of the speed chart.
I checked base HP regen across all 173 champions. Briar is the only one with zero, confirmed right in her kit text. The base value gap hits 4x at level 1, Vi tops the level-18 chart, and healer Soraka ends up near the bottom of her own self-regen.
We tallied the resource field for all 173 champions in Data Dragon. 28 run on something other than mana, and 7 of those use a resource nobody else shares. Energy pools are locked at 200, no-resource champs pay in cooldowns instead.
Checking the defensive growth stats of all 173 champions turned up one rule-breaker: Thresh gains zero armor per level. He's also the only champion whose magic resist overtakes his armor by level 18. Plus base armor/MR rankings and the supports who stay tough to auto attacks but stay squishy to bursts.
Measured across 70 recent KR Challenger games. Xerath 14 games, Viktor 13, and bot-lane mages have settled in. They carry with 200-plus CS, yet the win rate sits around even.
Base movement speed with no items on. Lining up every champion shows speed is decided almost entirely by role — and the gap between fastest and slowest is bigger than expected.
Base auto-attack range compared across every champion. Longest is Caitlyn at 650, second is the mage Annie. A middle tier of 200 to 350 is what keeps throwing off spacing in lane.
Base attack speed at level 1 with no items, and HP growth per level. Lining up every champion's raw stats reveals their design intent.
Scanned 166 KR Challenger games and pulled 21 of them. Ignite and Flash appeared 21 out of 21, Thunderous Sky 19 out of 21. The lane opponents skewed heavily towards tanky engage supports.
Ranking every champion's base stats. Auto-attack range, movement speed, HP — line them up and one surprising fact after another surfaces.
Wild Rift's third-anniversary video was suspected of being AI-generated and pulled. Riot's explanation added fuel, putting trust in AI and creative work on the line.
Riot has announced LoL Classic, a way to play in older environments. Fans of reworked champions are buzzing, while opinions remain split.
Locke debuted strong and gets an early-game nerf in 26.14. Riot's stance of keeping his identity intact is drawing praise and criticism.
The 2026 LEC format is making waves. The plan to promote one ERL team for a single split only is drawing questions.
Patch 26.14 pulled a Brand buff. Mages (APCs) lining up in the bot lane have set the world arguing. Riot calls it healthy diversity, but...
Yunara has been out for a while. Opinions on this purist ADC, who wins with fundamentals rather than flash, are split abroad too.