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[Playing with numbers] Caitlyn's 650 is the longest auto range - and the awkward tier between melee and ranged

2026-07-27

[Playing with numbers] Caitlyn's 650 is the longest auto range - and the awkward tier between melee and ranged

Base auto-attack range compared across every champion. Longest is Caitlyn at 650, second is the mage Annie. A middle tier of 200 to 350 is what keeps throwing off spacing in lane.

Auto-attack range is the stat that most plainly decides who is ahead in lane. Lining up every champion's base range, I noticed there is an odd tier sitting between melee and ranged.

The longest reach is Caitlyn's 650

Long auto rangeValue
Caitlyn Caitlyn650
Annie Annie625
Anivia Anivia600
Ashe Ashe600
Senna Senna600
Varus Varus575

Top spot is Caitlyn's 650, alone. She is a clear head above the rest of the ADCs, and that is exactly why she gets to hit one-sidedly in lane.

The surprise is second place, Annie at 625. A mage with longer arms than every ADC except Caitlyn. That quiet feeling that she somehow reaches you was not imagination.

The awkward 200 to 350 tier

Mid rangeValue
Irelia Irelia200
Viego Viego200
Nilah Nilah225
Rakan Rakan300
Lillia Lillia325
Urgot Urgot350

Melee sits at 125 as standard, ranged at 500 and up. These six live in the 200 to 350 gap in between.

Irelia and Viego at 200 are melee, just slightly longer. That difference lets them connect from behind the minions, which shows up in how easily they take CS. Urgot's 350 is more extreme still: counted as melee, yet swinging at something close to ranged spacing. These half-measure numbers are what wreck your sense of distance in a matchup.

Range does not grow with items

Worth remembering: auto range barely grows from items or levels. Movement speed gets patched by boots and attack speed by items, but range alone stays roughly at the value you were handed at the start.

So lane matchups are half decided at pick. Put a melee into Caitlyn and getting chipped just for taking minions is working as intended.

Wrap-up

Because it does not grow, range is the easiest piece of information to use at pick. Caitlyn at 650, Annie at 625, and that awkward 200 to 350 tier. Knowing these numbers alone makes the call on how close you can get before you get hit a lot easier.

Teemo
Urgot at 350, pretending to be melee while shooting from something like ranged distance, has to be cheating. Fail to learn that spacing and you get chipped forever.
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